Saturday 27 April 2024

Wayne's World – Won!

by Michael

At the end of this game, we will be rescuing a princess.

Well, I have to take back some of my optimism about this game from the previous posts.  This last segment of the game made me feel as though I was constantly climbing ladders, dodging wine barrels being tossed my way.


I’m going to leave out a lot of the deliberations that went into my actions.  A lot of the puzzle solving in this last section came down to pure luck or brute force inventory application.  Sometimes, I could see where I might have been given a hint, had I arrived at a different screen first, but instead did not.


Last we saw, I found out my pookie had been babe-napped, and the money we raised to save the TV station had been stolen at the same time.

I dare you to say it three times, really fast.

Exploring the world after the tragedy, I made my way to the grocery store warehouse, where, housed within, was a meeting of the Secret Society of Sinusitus Sufferers.  Because that is the most likely place for a meeting, of course.


I could think of a better place for such a meeting.

Wednesday 24 April 2024

BloodNet – Final Rating

by Will Moczarski




The time has come for the final rating of the "cyberpunk vampire adventure game" BloodNet – or is it a cyberpunk vampire RPG? When I started reviewing this game back in fall 2022, I made two predictions: there’ll be more coincidental Muse lyrics than “time is running out” in my posts before I get to pen the final rating. And “exploring the far reaches of Cyberspace” will surely be a chore. Both of them were wrong. Cyberspace was alright (although there are some who will beg to differ), and I refrained from quoting Muse altogether as far as I'm aware. Before I try to break down the sprawling mess that is BloodNet, however, let's take a look at what the contemporary magazines had to say about it. 

Tuesday 23 April 2024

Missed Classic: The Hound of Shadow - By the Pricking of My Thumbs

Written by Vetinari

Next morning, I wake up to a surprise. The landlady, Mrs Bastable, announces that a visitor, a young lady, is waiting for me in the lounge.

Now, I haven't mentioned anything about a landlady up to now, and I can hear what you're saying: of course there's a landlady, all sleuths (especially ones who live in London, and in Marylebone, no less) have a landlady. No! You are thinking of Victorian sleuths! Golden Age sleuths have no landladies, only secretaries!

She's no Miss Lemon, but Nikki Porter comes a close second.

Anyway, going to the lounge I find that this mysterious visitor is none other than Yasmin the maid/assistant from the séance. She says that her real name is Vivienne Powers and that Harry Pelham, a.k.a. the Adept Karmi, has not been right since the other night. Nightmares, headaches, depression, the whole package that you can expect after having had a close encounter with occult and malevolent forces.

Sunday 21 April 2024

Homeworld - Spirits and Spies

By Reiko

Previously, we discovered Convergence was the head of a secret society who had leads on where to find the items necessary to fix the ship so we can return to Earth, but we still need the TransWarp drive from Solifluction to get back in time to stop the Assassins. So we have to contact his son Raphide again and also find Astatine in Fogram's lab. The Aesthemis constellation unlocks the door to the lab, so I step inside.

Please note that this post has fewer screenshots than normal because we have many lengthy conversations in which the only image is the exact same picture of the character having the conversation with us.

Sneaking into Fogram's secret lab.


There's a lot of mysterious equipment in here, but the most interesting things are a visor and a strange device on a pedestal. I think I remember something about the visor, so I look at the device first. It sort of looks like a belt but with a piece of metal attached. I reach for it to pick it up and fiddle with it, but instead it zaps me. Ow! Then the screen on the wall lights up, and we see an Ancestor, who says, "Who are you? Do you belong here? Get out! I'm at a delicate stage in my experiments and I will not tolerate your interference!"

Friday 19 April 2024

Wayne's World - Welcome to Uncle Nutzy's Clubhouse

by Michael


This logo reminds me of another adventure game publisher...

So, last post, I said the game wasn’t as bad as I expected.  And that’s still true.  But it is far from the “Pinnacle of Entertainment Software” as their logo in the game loading sequence claims.


I probably could have finished the game in this session, but I really needed to take a break.  


Recapping from the last time, we’ve crossed 5 of the 10 items off of our to-do list.  So let’s see how to handle the rest of them.  First, my thoughts before I started out:

  • Advertising - I’ll need to find the mascot mouse or a replacement to pep up the ad agency staff

  • Volunteers - I need to befriend the biker gang

  • TV air time - I’ll need to steal the time slot somehow from the gadget guy

  • Electronic totals board - I’ll need to use the remote control to commandeer the televisions/computers from either the TV studio or the invention business

  • Pizza ingredients - need to be obtained, somehow, from the supermarket


And it turns out that I’m right on 4 out of 5 of these.  Let’s see how I worked this out.